Sunday, March 21, 2021

"Tech Tip: Twitter Follow"

For this week's extra credit task I went back and did a task I had done at the start of the year as I think iv completed most of the extra credit tasks already.  I followed more people on Twitter this time I chose people outside my course that I find interesting. I followed Lewis Hamilton and Daniel Riccardo as I am watching drive to survive on Netflix at the moment and it has quickly become my new favourite show. 




Sunday, March 14, 2021

Unity07

  For this weeks unity tutorial I complete the tutorials "World Interactions - Dialog Raycast" and "Visual Styling - User Interface - Head-Up Display". After completing these tutorials I now have only two tutorials left before I have complete Ruby's Adventure and will have a fully functional and playable 2D game. When starting the tutorials this week I realised I had made a mistake last week so I had to go back and fix the smoke particles I created last week. I then moved on to creating a health bar for ruby so when sh gets damages you can see the blue bar move down. I found this quite complicated creating different images, mask and canvases I'm still not 100% sure what I did but I followed the steps and was able to complete the tutorial in just under an hour. Next, we created a new character named Jambi, I think I'm going to have to redo this tutorial at some point during the week when I get the chance because I got a bit confused during it. I am excited to finish up the Unity tutorials and complete the game.  

             

For my image this week I chose another screenshot of my desktop while I am mid tutorial, this is a boring option but it does prove that I am actually doing the tutorials.  

Wednesday, March 10, 2021

Extra Credit 'Einstein Tech Tip'

 For this week's extra credit task I decided to create my own Einstein image using the Einstein Generator. This is what I created:

I chose a dad joke to write on the board.



Friday, March 5, 2021

Unity Tutorial 06

  For this week, week six of the semester I completed another unity tutorial, I complete both tutorials eleven and twelve. I now have just four unity tutorials left until I have completed "RubyRuby's Adventure: 2D Beginner" Unity tutorial for beginners. The first tutorial I completed was called "Camera-Cinemachine".  In that first tutorial, we installed and added a unity package called "cinemachine". This package is to automatically control the camera without the need for code and C scripts. The camera is now able to follow my main character ruby automatically. We also set bounds for the camera so it doesn't go out of the screen as well as setting bounds for ruby. This first tutorial was quick with only seven steps. Next, I completed the tutorial names "Visual Styling" this part of the tutorial was a bit longer but I still enjoyed it. I also found this tutorial a good bit harder than the first one I did today. I was very happy with myself when I completed them as I'm finding the unity tutorials a lot more doable than last semester.







 Again For my image this week I chose another screenshot of my desktop while I was in the middle of the tutorial, this is a boring option but it does prove that I am actually doing the tutorials.  

Extra Credit Tech Tip: Hashtags and Retweets

 Twitter Task Retweets and hashtags!

The tweet I decided to retweet was from one of my course mates and friend sean. He is looking for people to participate in his documentary, by retweeting it hopefully he will be able to find more participants. 

The hashtags I explored were #GameJam and our class hashtag #dmed2023

link to retweet:  https://twitter.com/SeanCla31310754/status/1366407196129558531

Thursday, February 25, 2021

Unity Tutorial 04

 For this week unity tutorial, we complete tutorial nine and ten. I have just six unity tutorials left until I have completed "RubyRuby's Adventure: 2D Beginner". In the first tutorial, I completed "Sprite Animation"  we added animation to both our robot and ruby characters. This tutorial was a bit for advanced and its the only time I would have preferred the video explanation rather than the written but it did help me learn the language of unity when trying to find things myself and diagnose a sentence into steps. I was pleased when I had this tutorial done and everything is working smoothly. In the second tutorial "World Interactions - Projectile" we make our character ruby throw a cog and fix the robots. This tutorial was more based on the #C scripts which I like, they also provide what your script should look like and the end of the tutorial so you can check if you've made any mistakes which iv found very helpful. 



For my image this week I chose another screenshot of my desktop while I am mid tutorial, this is a boring option but it does prove that I am actually doing the tutorials.  

Extra Credit week 15, "Tech Tip:Follow Twitter"

 This week for the extra credit task I have to do the "Tech Tip: Following at Twitter",  I have followed a few more people in my course as well as the TUDublin library services and The TUdublin student union I am now following over fifty people on Twitter and have over fifty followers. 



Wednesday, February 17, 2021

Unity Tutorial 03

I enjoyed this week's unity tutorial. For this weeks tutorial we continued on with "Ruby's Adventure: 2D Beginner". I completed the seventh tutorial "World Interactions - Collectibles" which had seventeen steps then the eight tutorial "World Interactions - Damage Zones and Enemies" which only had seven steps. Overall this took me about an hour and forty minutes. In the first tutorial, we saw how Triggers work, and how to detect when a Rigidbody enters them, we wrote our your own function in C# scripts, used private and public access levels and wrote an "if statement". The second tutorial added a robot bad guy to make the world less friendly. We learned how to damage our character with a damage zone and with moving enemies. I was aiming to get two weeks worth of unity tutorials complete this week and that still might happen. The only trouble I found was that ruby will only move slightly up and down so there may be something wrong with the script. I will have to back and look over the week fifteens tutorial to see where I made a mistake. 

Friday, February 12, 2021

Unity Tutorial 02 week15

Starting this weeks unity tutorial I was fairly confident. I flew through last weeks and I knew I would be able to do the same this week.  Though I normally enjoy sitting down to do the tutorials this week it was a case of getting it done and out of the way. Even still I feel like I learned a thing or two. In the first tutorial "Decorating the world" we got a chance to decorate the world we’ve created,customize the way that Unity renders our Sprites and reuse GameObjects using Prefabs. During the second part of the tutorial "World Interactions - Blocking Movement," we modified our character controller script so that Ruby can collide with the world and doesn’t go through objects. To do this we used the "Physics System". I think next week when I have a bit more spare time I am going to try to spend a day and get through a few unity tutorials. I managed to get this week one done in an hour and a half including the blog so I'm aiming to get tow done next week to give me the opportunity to spend more time on the writing tasks as we are now three weeks into semester two and I can already feel the workload of other modules starting to build up.  

screenshot of unity while doing the tutorial 

Extra Credit Teck Task "Tech Tip: Twitter List"

 For this week's extra credit task, I made a list on Twitter. I decided to make a list of interesting Irish people who I think everyone should be following on Twitter.




Sunday, February 7, 2021

Unity Tutorial 01

 For this weeks unity tutorial, I chose the 2D game option where I completed a series of unity tutorials to create a 2D game named "Ruby's Adventure". This semester's tutorials are typed out detailed step by step instructions which I much prefer over last semesters tutorials which were a series of video a few minutes long. With the instructions typed you can go at your own pace and it doesn't go ahead without you. Once I had unity updated and everything set up I flew through the tutorial. I found this a lot quicker as well instead of watching the whole video the attempting the instructions I was able to complete each bullet point before moving on to the next. It also allowed me to listen to music while I worked wich made the time fly fast. I enjoyed this unity task as I am comfortable with the unity software so the task was enjoyable. For my image, I just chose to screenshot about halfway through the tutorial and a picture of Ruby from the game.  I am looking forward to creating a 2D game this semester and having the creative freedom to design the world which I think is next weeks task.


screenshot
ruby






Thursday, February 4, 2021

Planning

This we had a "tour" with the librarian, she joined our lecture and talked us through the libraries website at TUDublin, she also showed us how to use Refworks to save us time when referencing our assignments. We had to choose what topic we wanted to write about when contributing to the academic textbook on gaming we are putting together as a class. I chose to write about "demographics of players(types of players)" under the chapter "Understanding the player". I choose this because I thought it would be interesting but it's not too broad so I won't be left with trying to cut down a ton of information I can write a detailed, informative piece. 

                                             



I then evaluated my selection based on the research topic checklist. Using the information provided by Lindsey this morning I gathered useful pieces of information relating to the chapter I chose to write about. I saved 13 articles from the library database relating to player demographic. This will save me a lot of time next week when I got to start my write up because I did the hours of research today I can just scan back through the information to find what I need. I gathered a few videos, some articled and some ebooks/pdfs. For my image, I chose to make a mind map on the miro of the keywords I used to research my topic.
Iv linked a few of the videos and articles below to come back and reference when I start my write up.


"What you need to know about gamer demographics & the new face of gaming"

"Tammie Schrader TED Talks"

"Wiki Bartle taxonomy types of players"



Tuesday, December 8, 2020

Game Testing

 The first peice of material i read was called "7 different game testing techniques" by Niranjan Limbachiya. It discusses that Game testing is a "crucial step to ensure optimal performance and quality in the end product" It gives the development process a "crucial eye to focus on constant searches like errors, completeness, bugs, bottlenecks, inconsistencies, coherence and, etc."
 The reading then goes on to discus what the major risks of game testing are:
  • the game doesn’t create a compelling experience for the niche audience
  •  the fun factor missing in the games
  •  the game doesn’t include a player-centric design
  •  the Game is not unique, fast-paced or competitive
  • The gaming app fails because of broken features, poor video, technical issues, bad music sound, critical bugs, etc.
  • the game should have easy to use features and visual design and the game-play
The reading the goes on to discus its main point which is seven different game testing teqniques whitch are 1.Functionality Testing  2.Combinatorial Testing 3.Ad Hoc Testing 4.Compatibility Testingn 5. Clean Room and Tree Testing  6. Regression Testing and 7.Preformance Testing.