The first article I read was titled MDA: A formal approach to game design and game research (here). It discussed MDA (Mechanics, Dynamics and Aesthetics) which is an approach taught to people so they can understand game design and development, criticise games and do technical game search. This will make it easier to decompose, design and study games. The MDA framework breaks games into three components 1. Rules 2.System and 3.Fun. The article continues to break down each components model starting with aesthetics the example they used was "Charades and Quake are both competitive. They succeed when the various teams or players in these games are emotionally invested in defeating each other." The example they use for the dynamic model is "Dynamics work to create aesthetic experiences. For example, challenge
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Mda Frame work |
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