Tuesday, December 8, 2020

Game Testing

 The first peice of material i read was called "7 different game testing techniques" by Niranjan Limbachiya. It discusses that Game testing is a "crucial step to ensure optimal performance and quality in the end product" It gives the development process a "crucial eye to focus on constant searches like errors, completeness, bugs, bottlenecks, inconsistencies, coherence and, etc."
 The reading then goes on to discus what the major risks of game testing are:
  • the game doesn’t create a compelling experience for the niche audience
  •  the fun factor missing in the games
  •  the game doesn’t include a player-centric design
  •  the Game is not unique, fast-paced or competitive
  • The gaming app fails because of broken features, poor video, technical issues, bad music sound, critical bugs, etc.
  • the game should have easy to use features and visual design and the game-play
The reading the goes on to discus its main point which is seven different game testing teqniques whitch are 1.Functionality Testing  2.Combinatorial Testing 3.Ad Hoc Testing 4.Compatibility Testingn 5. Clean Room and Tree Testing  6. Regression Testing and 7.Preformance Testing.